Endless Tower Redesign
Suggested redesign for Endless Tower instance. This has been on the to-do list since 2016. Sorry.
A beta version containing floors 1-25 will soon be ready to test (hopefully within 2 weeks),
assuming no major overhauls are required. Feedback welcomed and appreciated.
Suggested redesign for Endless Tower instance. This has been on the to-do list since 2016. Sorry.
A beta version containing floors 1-25 will soon be ready to test (hopefully within 2 weeks),
assuming no major overhauls are required. Feedback welcomed and appreciated.
We wanted something more difficult than the vanilla version. The instance's intended difficulty is to be suitable for a party of
- 2 members at expert skill level.
- 1 member at expert level and 2 at average skill level.
- 3-4+ members of average skill level.
- Changed which boss monsters appear where (see below).
- Edited mob stats (see below).
- 450 LUK is required for total status immunity (instead of 300).
- Stats affect status immunities at 1/4 the normal rate.
- Perfect Dodge provided by LUK stat is halved (i.e. need 20 LUK for 1 PD).
- The following items have specific effects in ET:
- Yggdrasil Leaf (5 mins usage delay)
- Yggdrasil Seed (60s usage delay)
- Yggdrasil Berry (60s usage delay)
- Giggling Box (10s usage delay)
- Disabled Commands: @storage, @guildstorage (see below).
- Reduced instance cool down time to 3 days.
- Additional prizes for beating floor 100 & 101 (powerful equipment, TBA).
There is a storage NPC on every 5th floor with the exception of the 100th.
The NPC can only be used once all mobs have been defeated on that floor.
This NPC also completely restores your HP & SP.
Boss Mob Locations
Here are a list of what mobs appear on which floors.
5
- GTB
+ Moonlight Flower
10
Mistress
15
Maya
Phreeoni
20
Drake
25
- Moonlight Flower
+ Golden Thief Bug
30
- Bacsojin
+ Osiris
35
Turtle General
40
Incantation Samuarai
45
- Osiris
+ Amon Ra
+ Pharaoh
50
- Amon Ra
- Pharaoh
+ Bacsojin
55
- Evil Snake Lord
+ Orc Hero
+ Orc Lord
60
Doppelganger
Egnigem Cenia
65
Atroce
70
- Orc Hero
- Orc Lord
+ Evil Snake Lord
+ Baphomet
75
Dark Lord
- Baphomet
+ Fallen Bishop Hibram
80
- Fallen Bishop Hibram
+ Gopinich
+ Mavka (15x)
85
- Ifrit
+ Hardrock Mammoth
+ Tendrilion
90
- Valkyrie Randgris
+ Beelzebub
95
- Beelzebub
+ Valkyrie Randgris
96
- Everything else
+ Random of { Ifrit, Gopinich, Ktullanux, Boitata }
97
- Everything else
+ Random of { Tao Gunka, Lady Tanee, Vesper, RSX-0806 }
98
- Everything else
+ Random of { Thanatos, Gloom Under Night, Kiel D-01 }
99
+ Random of { LHZ3 MVP, LHZ4 MVP }
+ Random 20x LHZ Mobs
- GTB
+ Moonlight Flower
10
Mistress
15
Maya
Phreeoni
20
Drake
25
- Moonlight Flower
+ Golden Thief Bug
30
- Bacsojin
+ Osiris
35
Turtle General
40
Incantation Samuarai
45
- Osiris
+ Amon Ra
+ Pharaoh
50
- Amon Ra
- Pharaoh
+ Bacsojin
55
- Evil Snake Lord
+ Orc Hero
+ Orc Lord
60
Doppelganger
Egnigem Cenia
65
Atroce
70
- Orc Hero
- Orc Lord
+ Evil Snake Lord
+ Baphomet
75
Dark Lord
- Baphomet
+ Fallen Bishop Hibram
80
- Fallen Bishop Hibram
+ Gopinich
+ Mavka (15x)
85
- Ifrit
+ Hardrock Mammoth
+ Tendrilion
90
- Valkyrie Randgris
+ Beelzebub
95
- Beelzebub
+ Valkyrie Randgris
96
- Everything else
+ Random of { Ifrit, Gopinich, Ktullanux, Boitata }
97
- Everything else
+ Random of { Tao Gunka, Lady Tanee, Vesper, RSX-0806 }
98
- Everything else
+ Random of { Thanatos, Gloom Under Night, Kiel D-01 }
99
+ Random of { LHZ3 MVP, LHZ4 MVP }
+ Random 20x LHZ Mobs
Mob Stat Modifiers
All mobs, with the exception of those on boss floors, have the same general modifiers applied to their stats.
- 30x HP.
- Floors 1-25: Min HP 50k, Max HP 400k
- Floors 26-50: Min HP 75k, Max HP 600k
- Floors 51-75: Min HP 100k, Max HP 800k
- Floors 76-99: Min HP 150k, Max HP 1m
- Min ATK values
- Floors 1-25: 1000
- Floors 26-50: 1750
- Floors 51-75: 2500
- Floors 76-99: 3250
Beta/Testing Version
As it stands, the mobs may be a little difficult when taking into consideration the size of the current player base (that is, it may not be possible to gather an appropriate group of players). It was designed with a different set of players in mind. A testing version will hopefully be released in approximately 2 weeks to get feedback on the difficulty of the monsters.
The difficulty will be adjusted based on the feedback received. We will provide extra rewards to players who complete the instance (floors 1-25) and/or provide feedback.
No mobs for floors 26-101 have been added yet, as we want to scale the difficulty based on the first 25 floors. Therefore, after consideration of feedback, an additional month (from the start of development) would be required to complete the instance.
Feedback Appreciated
Thank you. Any feedback on the concept is appreciated. You can post below or PM myself or a Staff member either here or on Discord.
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