Idea tank

23-Nov, 17
86
You don't one shot the buffed zeny farming and converter farming mobs with a basically naked HW (just npc gear). I've tested this.


So you would force people to quest for their donation shop gears if they don't want to donate? Why not leave those tradeable? I don't know if you can limit trades like that.
Hmmm Im not sure, I recall 1 shoting dokebi on a naked HW, but maybe i´m mistaken. At any rate, there are plenity of stuff that one can one shot on a naked HW that give decent money and allow the new player to earn zeny.

I dunno, I really dont see the point of nerfing those mobs. If anything, I would rather add some sort of account bound new player buffs, for example some new player equips with good ATK/MATK bonuses against mobs (so it is not abused in PvP) that will disappear after lets say 2 weeks.
 

Coojo

Sorry Eh?
Former Staff Member
03-May, 17
740
Canadia
IGN
Coojo
Account bounding donation credits. This incentives the use of zeny as the main currency. There are a few options here. Option one being allow the current donation credits to be trade-able but any newly generated donation credits become account-bound, this allows for the market to adjust over a semi long period until all the trade-able donation credits are consumed in buying items. The other option would be to account-bound all donation credits current and future.
I think theres a better solution here:
1)If we made all DC account bound, those who invested heavily into them will get shafted.
2)If we made all NEW DC Account bound, that will just turn the old ones into expensive relics later down the road.
3)I think they should just be bought back with a fixed ammount of zeny that is close to the price of what they were when the server closed. (250m~ish) That way you centralize all the currency thats free floating, you avoid the issue of old ones becoming expensive useless relics and avoid screwing the people over who have invested into them. After a buy-in period it would be fine to make all DC account bound as anyone who was likely to care enough had their chance.
Log in rewards (already suggested i know)
Add rewards like enriched elu for 10 days logged in a row etc etc. GC and SC is also good.
Could add some exclusive rewards for already geared people that are active (30 days in a row?).
While i agree some regular log in bonus would be good, i dont think enriched elu is a good idea unless it was for a lengthy period of consistent log ins (30 days~) I think MGC or another alternative might be the way to go on this instead, too much free floating E.Elu kinda screws over people who have invested into making highly refined DC items and the people who spent their BG badges on the E.Elu.
Nerf some of the zeny farm mobs. Maybe just dokebi or something like that so noobs can crowd those maps with no gear. In order to farm efficiently at the moment you need a nearly fully geared HW.
This was implemented to be a hindrance to those who think bots are acceptable. As long as we have the staff available to hunt down those who partake in that nefarious action it would make sense. Otherwise its just creating a breeding ground for people like @duckbenok :)

Give incentive to veterans for helping new players out. Maybe a refer a friend system or something?
There kind of was, i've helped out a noob or two and wolgie gave me a Mini game credit, but i agree something a bit more formal may help the community build up with a newer player-base.
 

lkjewq

Developer
04-May, 16
191
There are a number of great suggestions here. I agree with a large number of them. I'll keep my additions short.

1. End-Game Content - Competition-centric content. End-game content should focus on the competitive nature of players and the community while being exciting and accessible without extensive farming. Not all regularly scheduled content should require organization of a full guild or gear to jump in.
2. Economy - Donates costume only; Extended vending system with alternate currencies readily available; The economy should not revolve around grinding billions of zeny.
3. End-Game Progression and Catch-up Mechanics - Gear should continue to evolve over time so that items that are BIS today won't necessarily all be BIS in 6 months time. This evolution of gear allows for currently-BIS gear to be easier to obtain and offers a ladder for newer players to climb. Rental MVP cards and other top tier equipment readily available and obtainable through moderate activity.
 
14-Nov, 17
100
Philippines
new ex gear that has back slide skill. to increase mobility of sniper/bio/ws/hw/sage etc. i think it will enhance the game play of the non-mobile class.

#raw idea
 
23-Nov, 17
86
Hmmmm not sure if it was here, but ive seen somewhere a suggesting of using cosmetic costumes as punishment.
For minor faults, the characters get some ugly / impaired clearly recognizable cosmetic costume. While wearing it, they cannot attack or use skills. The costume only disappears after X minutes of login time, so the player needs to sit through it and cannot play. Also if possible the character wouldnt be able to warp from Amatsu while the costume is on.

Sort of a public shaming.
 

Martin

Martin
Developer
05-Dec, 16
139
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Generic
IGN
Ya Boi/King Martin
Discord
69martin420
So the "mute" status basically?
 

Bunki

NomNomNom
Former Staff Member
17-Sep, 16
174
Guild
?????
IGN
Bunki etc
Lots of great ideas and changes I have seen since I started this topic, but some of the ideas lack substance to take them any further.

I also like the idea of the ladder system that rewards the top players but it would take a lot to figure out how to prevent abuse like you said, and another problem with that is we do have a non-peak time player base so they would be less prone to be the top player just because of the number difference between zones and this also goes with BG related stuff too.

I also would like to see the vote for credit idea because it would be another way for people to get donation gears but it is easily abuse able if a person has time to abuse it -which we know from the past- plenty of people have time to abuse stuff. Ex. icecream, rebirth, zeny.......

It is always nice to see ideas that I have been showing up in here from other people’s brains, but I know there is a lot more players than the handful here that watch the forums.

I appreciate letting me pick you guys brain to help with the direction of the server and what should be done first.
 
23-Nov, 17
86
Now that it was mentioned, I wonder if the transactions could be tracked somehow?
If yes, its reasonably easy to track some of the potential abuse (for instance, credits being traded for stuff below market value).
 
15-Jul, 16
366
what should be done first.
the Casino ofc /no1

Now that it was mentioned, I wonder if the transactions could be tracked somehow?
If yes, its reasonably easy to track some of the potential abuse (for instance, credits being traded for stuff below market value).
Transactions such as deals are recorded in the logs so everyone is trackable. If you put 100 dc and I put 1 red potion and you click that trade button 2x, will that still count as "potential abuse"? Trades are players' responsibility. The ticket system is there for a reason.
 

Bunki

NomNomNom
Former Staff Member
17-Sep, 16
174
Guild
?????
IGN
Bunki etc
Transactions such as deals are recorded in the logs so everyone is trackable. If you put 100 dc and I put 1 red potion and you click that trade button 2x, will that still count as "potential abuse"? Trades are players' responsibility. The ticket system is there for a reason.
Well I think we are all thinking about something else now. I was talking about the voting system old bRO had where you could vote for dontion credits which was abused, and can still be abused now. While the DC's claimed could be tracked the problem lies in the production of those DC's before they make it into the game.
 
23-Nov, 17
86
the Casino ofc /no1
Transactions such as deals are recorded in the logs so everyone is trackable. If you put 100 dc and I put 1 red potion and you click that trade button 2x, will that still count as "potential abuse"? Trades are players' responsibility. The ticket system is there for a reason.
In that example specifically, if you don't return the DCs you obtained that you shouldn't, you are abusing other person's mistake.

At any rate, tracking trades and analyzing it is a very good way to track consistent abuse, such as p which does not fall under the ticket system - such as using multiple accounts for weird things ;)

Well I think we are all thinking about something else now. I was talking about the voting system old bRO had where you could vote for dontion credits which was abused, and can still be abused now. While the DC's claimed could be tracked the problem lies in the production of those DC's before they make it into the game.
For instance, tracking maybe could help identify DC "production abuse" (since it may come associated with weird DC transfers and so on) and ban everything related to it. Not sure if it would work but just a thought.
 
15-Jul, 16
366
Well I think we are all thinking about something else now. I was talking about the voting system old bRO had where you could vote for dontion credits which was abused, and can still be abused now. While the DC's claimed could be tracked the problem lies in the production of those DC's before they make it into the game.
Yes, If I remember correctly that's the reason why Wolfie was against the voting system before because it can be and will be abused. But if somehow we can create a super secure voting system. Why not?

you are abusing other person's mistake.
stupidity.
 

Coojo

Sorry Eh?
Former Staff Member
03-May, 17
740
Canadia
IGN
Coojo
I also like the idea of the ladder system that rewards the top players but it would take a lot to figure out how to prevent abuse like you said, and another problem with that is we do have a non-peak time player base so they would be less prone to be the top player just because of the number difference between zones and this also goes with BG related stuff too.
A PvP ranking system can only be implemented in a few ways without it being overly complicated. Also, this does seem to beg the question: What reward? IMO Aura's would be noteworthy enough to provide the incentive to participate without providing some type of advantage. They aren't used that much when it comes to bRO except the last GvG event. That being said as far as a way to prevent abuse entirely would be to have a manually moderated (more Active staff required) seperate Ranked PvP room with different rules. (Lvl 500 only, guildless char, partyless char, Fully rebirthed ect.) That way any integrity the ranking system has could actually be upheld. As far as i can see that would be the only way to prevent Boosting, Feeding, Teaming ect. Otherwise there's too much potential for abuse.

I also would like to see the vote for credit idea because it would be another way for people to get donation gears but it is easily abuse able if a person has time to abuse it -which we know from the past- plenty of people have time to abuse stuff. Ex. icecream, rebirth, zeny.......
all thinking about something else now. I was talking about the voting system old bRO had where you could vote for dontion credits which was abused, and can still be abused now. While the DC's claimed could be tracked the problem lies in t
Out of curiosity.... Riddle me this:
Were the old vote for credit sites were 100% external to bRO itself? Do these sites still operate?
If bRO used to receive funds from the external sites, are we looking to duplicate that or just replace it with a system that has a similar reward~effort ratio while mitigating potential for abuse?

If avoiding abuse is the biggest obstacle to this system, just make all the rewards from said system account bound. There's no point in abusing a system that only helps people get the basics instead of getting rich.


Transactions such as deals are recorded in the logs so everyone is trackable. If you put 100 dc and I put 1 red potion and you click that trade button 2x, will that still count as "potential abuse"? Trades are players' responsibility. The ticket system is there for a reason.
He is talking about watching out for people trading items from a smurf account to their real account for little to no value as a means to prevent abusing a vote for credit system. You're projecting your history onto the situation.


Now that you've diverted to this subject., HYPOTHETICALLY... What if someone had direct malice in their heart? What if someone see's two players. Player 1 has a VR and a FR, Player 2 is being lent/given those items. And a total Fuq-Wit of a human being (Player 3) tried to deal player 1 with the hopes of confusing that person into giving them the FR/VR that was intended for player 2. Should we ignore the fact that player 3 was directly trying to be a twat based off the fact that it was preventable by player 1? The answer is no. The simple facts are that something bad happened, and ONLY the person who maliciously acted should be punished. That being said, i agree that things should be left up to the ticket system. I just REALLY REALLY hope that the "hypothetical" player 3 gets banned forever. Especially if player 3 has a wonderful history of botting.... "Hypothetically." :joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy:
 
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Martin

Martin
Developer
05-Dec, 16
139
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Ya Boi/King Martin
Discord
69martin420
He is talking about watching out for people trading items from a smurf account to their real account for little to no value as a means to prevent abusing a vote for credit system. You're projecting your history onto the situation.
Best way to prevent this imo is making the vote credit a whole new account bound credit.

Guess I'll just throw this in:

Endless Tower with MVPs like Evil Incarnate, the run should require atleast 5 players and should only be open after WOE or something like that to prevent farming of the tower.
 
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Coojo

Sorry Eh?
Former Staff Member
03-May, 17
740
Canadia
IGN
Coojo
Best way to prevent this imo is making the vote credit a whole new account bound credit.
Yeah, but the items that come from the credits would have to be account bound too. Just making a credit account bound wont do anything if the items attached to them aren't as well. Think how easy it is to get a FR, BFG, RG or any other ODC item.

What i would do:
Some new credit that is account bound that can be redeemed for permanent, account bound "lite" non refine-able versions of what is available now. By "lite" i mean 20~% less effective as the "normal" ones. So instead of xBand being 10% and refine-able, it would be 8% and non refine-able. This would resolve what to replace the ticket system with. It wouldnt have as drastic of an effect on the market, it wouldn't reduce incentive for donations, it wouldn't be able to be abused as the items would all be account bound and non refine-able and it would still give the people starting fresh a good foundation to start on.

Items i would include: Anything giving a Fixed % damage increase or decrease. Things that are necessary to be competitive in a GvG scenario.
Ripper Lite
Band Aid Lite
Retri wings Lite
Angeling/Deviling wings Lite
Sage Ring Lite
Rabbit In Hat Lite

Things similar to xPika / xSplit or items that don't increase damage but give access to skills i personally wouldn't include. That being said, reducing the capability of these/similar items to a lower level would work (EG: Pikachu Ears Lite=Level 4 Lightning bolt)
 
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