Skills
From Wiki | BlackoutRO
Swordsman
Lord Knight
- Bowling Bash
- Splash damage will be dealt at [used level - 3, minimum 1] (i.e. if lv10 was used, splash damage will be dealt at lv7).
- Brandish Spear
- Base ATK% = 100 + SkillLv * 38.
- Charge Attack
- Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.
Paladin
- Grand Cross
- HP loss reduced to 15%.
- Shield Charge
- Can inflict Level 1 Critical Wounds as well as Stun.
- Gospel
- Possible effects on allies:
- 1~19999 heal. [from 1~9999]
- +30 to all stats. [from +20]
- ATK & MATK + 33%. [from ATK + 100%]
- Can no longer enchant weapon/armor with holy property.
- Possible effects on allies:
Magician
High Wizard
Professor
- Dispell
- 0.5s cool down.
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 2% rate.
Archer
Sniper
- Beast Bane
- Affects players, as well as Beast and Insect type.
- Beast Strafing
- Affects players, as well as Beast and Insect type.
- Damage formula: ATK% = 100 + STR
- Falcon Assult
- Can pierce the effect of Pneuma with a 50% damage penalty
- Phantasmic Arrow.
- 6 cell range.
- Can pierce the effect of Pneuma with a 50% damage penalty.
- Sharp Shooting
- 19 cell range.
- For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
- For every 5 LUK over 300, there will be a 1% ATK bonus.
- Wind Walker
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
Clown/Gypsy
- Tarot Card of Fate
- 0.5s cool down.
- Persisting effects last 15 seconds.
- 'The Hanged Man' only causes Stop (not Freeze or Stun).
- A Drum on the Battlefield
- Effects persist for 3 seconds after leaving Area of Effect.
- Effects work on guild members as well as party members.
- Into the Abyss
- Effects persist for 3 seconds after leaving Area of Effect.
- Effects work on guild members as well as party members.
- Invulnerable Siegfried
- Effects persist for 3 seconds after leaving Area of Effect.
- Effects work on guild members as well as party members.
- The Ring of Nibelungen
- Effects persist for 3 seconds after leaving Area of Effect.
- Effects work on guild members as well as party members.
Acolyte
- Angelus
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Blessing
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Decrease Agility
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Increase Agility
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
High Priest
- Holy Light
- ATK% increase to 350% (Priest only).
- Assumptio
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Benedictio Sacramenti
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Gloria
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Impositio Manus
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Lex Aeterna
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Magnificat
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Sanctuary
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Suffragium
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
Champion
- Asura Strike
- 1s cool down.
- SP cap is 12000~.
- Body Relocation
- Not usable on GvG maps.
- Fails if locked in place due to skills such as Ankle Snare and Spider Web.
- 8 cell range.
- 1s cool down.
- Finger Offensive
- ATK% = 100 + SkillLv * 30
Merchant
Whitesmith
- Hammer Fall
- Inflicts Decrease Agility on enemies.
- Throw Tomahawk
- Can be learned at the Platinum Skills NPC by Whitesmiths.
Creator
Thief
Assassin Cross
Stalker
Taekwon
- Flying Side Kick
- Fails if locked in place due to skills such as Ankle Snare and Spider Web.
- High Jump
- Not usable on GvG maps.
- Cells jumped are equal to skill level.
- Fails if locked in place due to skills such as Ankle Snare and Spider Web.
Star Gladiator
Soul Linker
- Esma
- Damage formula: 40% + (Base Level / 2)
- Can be used on players.
- 66% damage penalty versus players.
- Kaite
- Level 1-3: 1 reflect
- Level 4-6: 2 reflect
- Level 7: 3 reflect
- Kaizel
- In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
- Kaupe
- Level 1: 33%, evade 1 attack.
- Level 2: 66%, evade 1 attack.
- Level 3: 100%, evade 2 attacks.
- Hunter Spirit
- Beast Bane's damage bonus is 0.5 * STR.
- When using 'Sharp Shooting', 'Defender' status of target will reduce damage by half its normal amount.
- Increases ATK% of Double Strafing by SkillLv * 15.
- Knight Spirit
- Sword Guardian Card's weapon requirement will be ignored.
- Rogue Spirit
- Defends against Tarot Card of Fate type dispels, i.e. 'High Priest Card'.
- Sage Spirit
- Earth Spike and Soul Strike are affected by Double Cast.
Gunslinger
- Ground Drift
- Inflicts 200 neutral property damage.
- Piercing Shot
- ATK% = 100 + SkillLv * 20 + Target VIT
- Ignores 'Defender' status.
- Spread Attack
- ATK% = 100 + 40 * SkillLv
- 19 cell range.
- For every cell distance from target exceeding 9, there will be a 20% ATK penalty.
Ninja
- Illusionary Shadow
- Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- Shadow Jump
- Fails if locked in place due to skills such as Ankle Snare and Spider Web.