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Skills

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Swordsman

  • Magnum Break
    • 50% damage penalty when locked in place due to Ankle Snare or Spider Web.

Lord Knight

  • Bowling Bash
    • Splash damage will be dealt at half the originally used level (i.e. if lv10 was used, splash damage will be dealt at lv5).
  • Brandish Spear
    • Base ATK% = 100 + SkillLv * 38.
  • Charge Attack
    • Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.

Paladin

  • Grand Cross
    • HP loss reduced to 15%.
  • Shield Charge
    • Can inflict Level 1 Critical Wounds as well as Stun.
  • Gospel
    • Possible effects on allies:
      • 1~19999 heal. [from 1~9999]
      • +30 to all stats. [from +20]
      • ATK & MATK + 33%. [from ATK + 100%]
      • Can no longer enchant weapon/armor with holy property.


Magician

High Wizard

  • Ganbantein
    • 0.5s cool down.
    • 100% success rate.

Professor

  • Dispell
    • 0.5s cool down.
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 2% rate.


Archer

  • Double Strafing
    • ATK% = 280 + SkillLv * 12

Sniper

  • Beast Bane
    • Affects players, as well as Beast and Insect type.
  • Beast Strafing
    • Affects players, as well as Beast and Insect type.
    • Damage formula: ATK% = 100 + STR
  • Falcon Assult
    • Can pierce the effect of Pneuma with a 50% damage penalty
  • Phantasmic Arrow
    • 6 cell range.
    • Can pierce the effect of Pneuma with a 50% damage penalty.
  • Sharp Shooting
    • 19 cell range.
    • For every cell distance from target exceeding 9 cells, there will be a 30% ATK penalty.
    • For every 5 LUK over 300, there will be a 1% ATK bonus.
  • Wind Walker
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

Clown/Gypsy

  • Tarot Card of Fate
    • 0.5s cool down.
    • Persisting effects last 15 seconds.
    • 'The Hanged Man' only causes Stop (not Freeze or Stun).
  • A Drum on the Battlefield
    • Effects persist for 3 seconds after leaving Area of Effect.
    • Effects work on guild members as well as party members.
  • Into the Abyss
    • Effects persist for 3 seconds after leaving Area of Effect.
    • Effects work on guild members as well as party members.
  • Invulnerable Siegfried
    • Effects persist for 3 seconds after leaving Area of Effect.
    • Effects work on guild members as well as party members.
  • The Ring of Nibelungen
    • Effects persist for 3 seconds after leaving Area of Effect.
    • Effects work on guild members as well as party members.

Acolyte

  • Angelus
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Blessing
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Decrease Agility
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Increase Agility
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

High Priest

  • Holy Light
    • ATK% increase to 350% (Priest only).
  • Assumptio
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Benedictio Sacramenti
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Gloria
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Impositio Manus
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Lex Aeterna
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Magnificat
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Sanctuary
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Suffragium
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

Champion

  • Asura Strike
    • 1s cool down.
    • SP cap is 12000~.
  • Body Relocation
    • Not usable on GvG maps.
    • Fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • 8 cell range.
    • 1s cool down.
  • Finger Offensive
    • ATK% = 100 + SkillLv * 30


Merchant

Whitesmith

  • Hammer Fall
    • Inflicts Decrease Agility on enemies.
  • Throw Tomahawk
    • Can be learned at the Platinum Skills NPC by Whitesmiths.

Creator


Thief

  • Back Sliding
    • Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Assassin Cross

Stalker

  • Full Strip
    • 0.75s cool down.
  • Strip Armor
    • When Soul Linked, these skills will attempt to remove their corresponding 'Chemical Protection' status from the target. If the status is not present, it will behave normally.
    • If successful in removing the status, strip skills cannot be used for 5 seconds.
    • 0.75s cool down.
  • Strip Helm
    • When Soul Linked, these skills will attempt to remove their corresponding 'Chemical Protection' status from the target. If the status is not present, it will behave normally.
    • If successful in removing the status, strip skills cannot be used for 5 seconds.
    • 0.75s cool down.
  • Strip Shield
    • When Soul Linked, these skills will attempt to remove their corresponding 'Chemical Protection' status from the target. If the status is not present, it will behave normally.
    • If successful in removing the status, strip skills cannot be used for 5 seconds.
    • 0.75s cool down.
  • Strip Weapon
    • When Soul Linked, these skills will attempt to remove their corresponding 'Chemical Protection' status from the target. If the status is not present, it will behave normally.
    • If successful in removing the status, strip skills cannot be used for 5 seconds.
    • 0.75s cool down.


Taekwon

  • Flying Side Kick
    • Fails if locked in place due to skills such as Ankle Snare and Spider Web.
  • High Jump
    • Not usable on GvG maps.
    • Cells jumped are equal to skill level.
    • Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Star Gladiator

  • Hatred of the Sun, Moon and Stars
    • Cannot be used on Emperium or Barricade.

Soul Linker

  • Esma
    • Damage formula: 40% + (Base Level / 2)
    • Can be used on players.
    • 66% damage penalty versus players.
  • Kaite
    • Level 1-3: 1 reflect
    • Level 4-6: 2 reflect
    • Level 7: 3 reflect
  • Kaizel
  • In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
  • Kaupe
    • Level 1: 33%, evade 1 attack.
    • Level 2: 66%, evade 1 attack.
    • Level 3: 100%, evade 2 attacks.
  • Hunter Spirit
    • Beast Bane's damage bonus is 0.5 * STR.
    • When using 'Sharp Shooting', 'Defender' status of target will reduce damage by half its normal amount.
    • Increases ATK% of Double Strafing by SkillLv * 15.
  • Knight Spirit
    • Sword Guardian Card's weapon requirement will be ignored.
  • Rogue Spirit
    • Defends against Tarot Card of Fate type dispels, i.e. 'High Priest Card'.
  • Sage Spirit
    • Earth Spike and Soul Strike are affected by Double Cast.

Gunslinger

  • Ground Drift
    • Inflicts 200 neutral property damage.
  • Piercing Shot
    • ATK% = 100 + SkillLv * 20 + Target VIT
    • Ignores 'Defender' status.
  • Spread Attack
    • ATK% = 100 + 40 * SkillLv
    • 19 cell range.
    • For every cell distance from target exceeding 9, there will be a 20% ATK penalty.

Ninja

  • Illusionary Shadow
    • Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Shadow Jump
    • Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Miscellaneous

  • Emergency Call
    • Players can be summoned from castle maps.
  • I'll Sacrifice Myself For You
    • Skill will fail if Maximum SP is less than 10.
  • I'll Save You
    • Skill will fail if Maximum HP is less than 10.
    • SP Cost is 15.