Skills: Difference between revisions
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<ul class="tabs" data-tab> | <ul class="tabs" data-tab> | ||
<li class="tab-title"> [[File:SWORDMAN.gif]] | <li class="tab-title"> [[File:SWORDMAN.gif]] Swordsman </li> | ||
<li class="tab-title"> Tab 2 </li> | <li class="tab-title"> Tab 2 </li> | ||
<li class="tab-title"> Tab 3 </li> | <li class="tab-title"> Tab 3 </li> |
Revision as of 15:16, 15 April 2020
Notice for Customized Skill Effects
[General] = Active in all game play settings.
If [PvP] is defined, that effect will take precedence in Player versus Player (PVP) settings.
[PvP] = Active only in Player versus Player (PvP) game play settings.
ATTENTION!!! BlackoutRO Universal Skill Delay is 65ms
- Magnum Break
- [General] 50% damage penalty when locked in place due to Ankle Snare or Spider Web.
- [PvP] No damage penalty.
- Provoke
- [General] Changed ATK boost from [2+ (3*Skill Level)] % to [2 * Skill Level] %. Replaced DEF reduction to - [Skill Level] % physical resist reduction.
Original DEF reduction effect stays.
Knight
- Bowling Bash
- [General] Splash damage will be dealt at [used level - 3, minimum 1] (i.e. if Lv 10 was used, splash damage will be dealt at Lv 7).
- Brandish Spear
- [General] Base ATK% = 100 + SkillLv * 38.
- Charge Attack
- [General] Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.
Lord Knight
- Parrying
- [General] Chance to block is (5 * SkillLv + 10)%.
Crusader
- Grand Cross
- [General] HP loss reduced to 15%.
- Shield Charge
- [General] Can inflict Level 1 Critical Wounds as well as Stun.
- Defender
- [General] Effect halved on devotees.
- [General] Decreases the ATK of ranged attacks against the caster by (20+10*SkillLV)%
- [PvP] Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%
- Auto Guard
- [General] Effect halved on devotees.
- Reflect Shield
- [General] Effect halved on devotees.
Paladin
- Gospel
- [General] Possible effects on allies:
- [General] *1~19999 heal. [from 1~9999]
- [General] *+30 to all stats. [from +20]
- [General] *ATK & MATK + 33%. [from ATK + 100%]
- [General] *Can no longer enchant weapon/armor with holy property.
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Magician
High Wizard
- Ganbantein
- [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.
- [General] 100% success rate.
Sage
- Dispell
- [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 1% rate.
- [PvP] Does not pierce 'magic immunity' status.
- Land Protector
- [General] Set skill cooldown to 0.25 seconds.
- Deluge
- [General] Set skill cooldown to 0.25 seconds.
- Violent Gale
- [General] Set skill cooldown to 0.25 seconds.
- Volcano
- [General] Set skill cooldown to 0.25 seconds.
- All Elemental Convert Skills
- [General] No longer consumes item requirements when target's element is already changed. We may think this as a bugfix.
Professor
- Mind Breaker
- [General] Changed MATK boost from [20 * Skill Level] % to [12 * Skill Level] %. Replaced MDEF reduction to - [4 * Skill Level] % magic resist reduction.
Archer
- Double Strafing
- [General] ATK% = 280 + SkillLv * 20
Hunter
- Beast Bane
- [General] Affects players, as well as Beast and Insect type.
- Beast Strafing
- [General] Affects players, as well as Beast and Insect type.
- [General] Damage formula: ATK% = 100 + STR
- [PvP] Does not affect players.
- Phantasmic Arrow
- [General] 6 cell range.
- [General] Can pierce the effect of Pneuma with a 50% damage penalty.
- Traps
- [General] Trap HP depends on caster's VIT.
- [PvP] Trap HP = 3500.
Sniper
- Falcon Assult
- [General] Can pierce the effect of Pneuma with a 50% damage penalty
- Sharp Shooting
- [General] Affected by Vulture's Eye (effectively increasing to 19 cell range).
- [General] For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
- [General] For every 5 LUK over 300, there will be a 1% ATK bonus.
- [PvP] Not affected by Vulture's Eye (effectively making range 9).
- Wind Walker
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
Bard/Dancer
- A Drum on the Battlefield
- [General] Effects persist for 3 seconds after leaving Area of Effect.
- [General] Effects work on guild members as well as party members.
- Into the Abyss
- [General] Effects persist for 3 seconds after leaving Area of Effect.
- [General] Effects work on guild members as well as party members.
- Invulnerable Siegfried
- [General] Effects persist for 3 seconds after leaving Area of Effect.
- [General] Effects work on guild members as well as party members.
- The Ring of Nibelungen
- [General] Effects persist for 3 seconds after leaving Area of Effect.
- [General] Effects work on guild members as well as party members.
Clown/Gypsy
- Tarot Card of Fate
- [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.
- [General] Persisting effects last 15 seconds.
- [General] 'The Hanged Man' only causes Stop (not Freeze or Stun).
Acolyte
- Angelus
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Blessing
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Decrease Agility
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Increase Agility
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
Priest
- Holy Light
- [General] ATK% increase to 350% (Priest only).
- Benedictio Sacramenti
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Gloria
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Impositio Manus
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Lex Aeterna
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Magnificat
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Sanctuary
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [General] Increased heal amount to SkillLv * 1000.
- [General] Added a flat bonus heal amount of 1% of the recipient's Max HP.
- [General] Decreased duration to SkillLv * 2 secs.
- [PvP] Does not pierce 'magic immunity' status.
- Suffragium
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Kyrie Eleison
- [General] Skill will fail on target immune to status. No animation will occur.
High Priest
- Assumptio
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
Monk
- Body Relocation
- [General] Not usable on GvG maps.
- [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
Merchant
Blacksmith
- Hammer Fall
- [General] Inflicts Decrease Agility on enemies.
Whitesmith
- Throw Tomahawk
- [General] Can be learned at the Platinum Skills NPC by Whitesmiths.
Creator
- Potion Research
- [General] Increased effectiveness of healing items by 10% per SkillLv.
- Potion Pitcher
- [General] Reduce healing amount on married characters by 50%. Penalty only applies when target's partner is on the same map.
- [General] Changed from [100 + (10 * Skill Level)] % to [100 + (60 * Skill Level)] healing effectiveness.
- Slim Potion Pitcher
- [General] Reduce healing amount on married characters by 50%. Penalty only applies when target's partner is on the same map.
Thief
- Back Sliding
- [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
Rogue
- Strip Armor
- [General] 0.75s cool down.
- Strip Helm
- [General] 0.75s cool down.
- Strip Shield
- [General] 0.75s cool down.
- Strip Weapon
- [General] 0.75s cool down.
- Close Confine
- [General] Set skill cooldown to 1 second.
Stalker
- Full Strip
- [General] 0.75s cool down.
Taekwon
- Flying Side Kick
- [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
- [General] Dispel chance to a target character with Soul Linker link buffs, Kaite, Kaahi, One-Hand Quicken, and Full Adrenaline Rush reduced to 50% from 100%.
- [General] A target character with Hatred target mark will receive 33% damage penalty when hit by this skill.
- High Jump
- [General] Not usable on GvG maps.
- [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
Star Gladiator
- Miracle
- [General] Disabled in BlackoutRO.
- Hatred of the Sun, Moon and Stars
- [General] Cannot be used on Emperium or Barricade.
- Union of the Sun, Moon and Stars
- [General] When attacking players, lose 2% of Max HP; else lose 1% Max HP.
- [General] Die if HP is below 10%.
- [PvP] When attacking players, lose 8% of Max HP; else lose 2% Max HP.
- [PvP] Die if HP is below 20%.
Soul Linker
- Esma
- [General] Damage formula: 40% + Base Level
- [General] Can be used on players.
- [General] 20% damage penalty versus players.
- Kaite
- [General] Level 1-3: 1 reflect
- [General] Level 4-6: 2 reflect
- [General] Level 7: 3 reflect
- [PvP] Level 1-4: 1 reflect
- [PvP] Level 5-7: 2 reflect
- Kaizel
- In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
- Kaupe
- [General] Level 1: 33%, evade 1 attack.
- [General] Level 2: 66%, evade 1 attack.
- [General] Level 3: 100%, evade 2 attacks.
- [PvP] Level 3: 100%, evade 1 attack.
- Hunter Spirit
- [General] Beast Bane's damage bonus is 0.5 * STR.
- [General] When using 'Sharp Shooting', 'Defender' status of target will reduce damage by quarter of its normal amount.
- [General] Increases ATK% of Double Strafing by SkillLv * 15.
- Knight Spirit
- [General] Sword Guardian Card's weapon requirement will be ignored.
- Rogue Spirit
- [General] When Tarot Card of Fate's 'High Priest Card' is used against a Rogue with Rogue Spirit, their devotion (if exists) will be retained.
- Sage Spirit
- [General] Earth Spike and Soul Strike are affected by Double Cast.
- Alchemist Spirit
- [General] Gives flat +200% effectiveness for Potion Pitcher, instead of +(Base Level)% effectiveness.
Gunslinger
- Ground Drift
- [General] Inflicts 200 neutral property damage.
- Piercing Shot
- [General] ATK% = 100 + SkillLv * 20 + Target VIT
- [General] Ignores 'Defender' status.
- [PvP] Is not affected by Target VIT.
- Spread Attack
- [General] ATK% = 100 + 40 * SkillLv
- [General] 19 cell range.
- [General] For every cell distance from target exceeding 9, there will be a 15% ATK penalty.
Ninja
- Illusionary Shadow
- [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
- [PvP] Does not pierce 'magic immunity' status.
- Shadow Jump
- [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
Miscellaneous
- Emergency Call
- [General] Players can be summoned from castle maps.
- I'll Sacrifice Myself For You
- [General] Skill will fail if Maximum SP is less than 10.
- I'll Save You
- [General] HP gained is based on the caster's Base VIT. New formula is [ (Base VIT / 450) * 10 ]%. Minimum is 1%, Maximum is 10%.
- [General] HP lost by the caster is unchanged (10%).
- [General] Skill will fail if Maximum HP is less than 10.
- [General] SP Cost is 30.