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**<span style="color: red;">'''[PvP]'''  GTB Change
**<span style="color: red;">'''[PvP]'''  GTB Change
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<h1>'''Notice for Customized Skill Effects'''</h1>
<br>
[General] = Active in all game play settings. If <span style="color: red;">'''[PvP]'''</span> is defined, that effect will take precedence in Player versus Player (PVP) settings.<br>
<div style="margin: auto; width: 95%; font-family: segoe ui; text-align: center;">
<span style="color: red;">'''[PvP]''' = Active only in Player versus Player (PvP) game play settings.</span><br>
<h1>'''Notice for Customized Skill Effects'''</h1>
----
'''[General]''' = Active in all game play settings.  
<center>''''' ATTENTION!!! '''''</center>
If <span style="color: red;">'''[PvP]'''</span> is defined, that effect will take precedence in Player versus Player (PVP) settings.<br>
<center>''''' BlackoutRO Universal Skill Delay is 65ms '''''</center>
<span style="color: red;">'''[PvP]''' = Active only in Player versus Player (PvP) game play settings.</span><br>
----
''' ATTENTION!!! '''
''' BlackoutRO Universal Skill Delay is 65ms '''
</div>  


<h1 align="center">[[File:SWORDMAN.gif | 76x71px]] Swordsman [[File:SWORDMAN.gif | 76x71px]]</h1>
<ul class="tabs" data-tab>
<li class="tab-title"> Tab 2 </li>
<li class="tab-title"> Tab 3 </li>
<li class="tab-title"> Tab 4 </li>
<li class="tab-title"> Tab 1 </li>
<li class="tab-title"> Tab 2 </li>
<li class="tab-title"> Tab 3 </li>
<li class="tab-title"> Tab 4 </li>
<li class="tab-title"> Tab 3 </li>
<li class="tab-title"> Tab 4 </li>
</ul>
 
<div class="tabs-content">
<div class="content" id="SWORD">
<p>This is the first panel of the basic tab example. You can place all sorts of content here including a grid.</p>
</div>
 
<div class="content" id="MAGE">
<p>This is the second panel of the basic tab example. This is the second panel of the basic tab example.</p>
</div>
 
<div class="content" id="ARCHER">
<p>This is the third panel of the basic tab example. This is the third panel of the basic tab example.</p>
</div>
 
<div class="content" id="ACOLYTE">
<p>This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.</p>
</div>
 
<div class="content" id="MERCH">
<p>This is the third panel of the basic tab example. This is the third panel of the basic tab example.</p>
</div>
 
<div class="content" id="THIEF">
<p>This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.</p>
</div>
 
<div class="content" id="TAEKW">
<p>This is the third panel of the basic tab example. This is the third panel of the basic tab example.</p>
</div>
 
<div class="content" id="NINJA">
<p>This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.</p>
</div>
 
<div class="content" id="GUNS">
<p>This is the third panel of the basic tab example. This is the third panel of the basic tab example.</p>
</div>
 
<div class="content" id="MISC">
<p>This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.</p>
</div>
</div>
 
<h1 align="center"> [[File:SWORDMAN.gif | 76x71px]]</h1>
*[[File:magnumBreak.gif]] [http://ratemyserver.net/index.php?page=skill_db&skid=7 Magnum Break]
*[[File:magnumBreak.gif]] [http://ratemyserver.net/index.php?page=skill_db&skid=7 Magnum Break]
**'''[General]'''  50% damage penalty when locked in place due to Ankle Snare or Spider Web.
**'''[General]'''  50% damage penalty when locked in place due to Ankle Snare or Spider Web.

Revision as of 15:06, 15 April 2020


Notice for Customized Skill Effects

[General] = Active in all game play settings. If [PvP] is defined, that effect will take precedence in Player versus Player (PVP) settings.
[PvP] = Active only in Player versus Player (PvP) game play settings.

ATTENTION!!! BlackoutRO Universal Skill Delay is 65ms

This is the first panel of the basic tab example. You can place all sorts of content here including a grid.

This is the second panel of the basic tab example. This is the second panel of the basic tab example.

This is the third panel of the basic tab example. This is the third panel of the basic tab example.

This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.

This is the third panel of the basic tab example. This is the third panel of the basic tab example.

This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.

This is the third panel of the basic tab example. This is the third panel of the basic tab example.

This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.

This is the third panel of the basic tab example. This is the third panel of the basic tab example.

This is the fourth panel of the basic tab example. This is the fourth panel of the basic tab example.

  • Magnum Break
    • [General] 50% damage penalty when locked in place due to Ankle Snare or Spider Web.
    • [PvP] No damage penalty.
  • Provoke
    • [General] Changed ATK boost from [2+ (3*Skill Level)] % to [2 * Skill Level] %.​ Replaced DEF reduction to - [Skill Level] % physical resist reduction. Original DEF reduction effect stays.

Knight

  • Bowling Bash
    • [General] Splash damage will be dealt at [used level - 3, minimum 1] (i.e. if Lv 10 was used, splash damage will be dealt at Lv 7).
  • Brandish Spear
    • [General] Base ATK% = 100 + SkillLv * 38.
  • Charge Attack
    • [General] Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.

Lord Knight

  • Parrying
    • [General] Chance to block is (5 * SkillLv + 10)%.

Crusader

  • Grand Cross
    • [General] HP loss reduced to 15%.
  • Shield Charge
    • [General] Can inflict Level 1 Critical Wounds as well as Stun.
  • Defender
    • [General] Effect halved on devotees.
    • [General] Decreases the ATK of ranged attacks against the caster by (20+10*SkillLV)%
    • [PvP] Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%
  • Auto Guard
    • [General] Effect halved on devotees.
  • Reflect Shield
    • [General] Effect halved on devotees.

Paladin

  • Gospel
    • [General] Possible effects on allies:
    • [General] *1~19999 heal. [from 1~9999]
    • [General] *+30 to all stats. [from +20]
    • [General] *ATK & MATK + 33%. [from ATK + 100%]
    • [General] *Can no longer enchant weapon/armor with holy property.

Magician

High Wizard

  • Ganbantein
    • [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.​
    • [General] 100% success rate.

Sage

  • Dispell
    • [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.​
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 1% rate.
    • [PvP] Does not pierce 'magic immunity' status.
  • Land Protector
    • [General] Set skill cooldown to 0.25 seconds.
  • Deluge
    • [General] Set skill cooldown to 0.25 seconds.
  • Violent Gale
    • [General] Set skill cooldown to 0.25 seconds.
  • Volcano
    • [General] Set skill cooldown to 0.25 seconds.
  • All Elemental Convert Skills​
    • [General] No longer consumes item requirements when target's element is already changed. We may think this as a bugfix.

Professor

  • Mind Breaker
    • [General] Changed MATK boost from [20 * Skill Level] % to [12 * Skill Level] %​. Replaced MDEF reduction to - [4 * Skill Level] % magic resist reduction.

Archer

Hunter

  • Beast Bane
    • [General] Affects players, as well as Beast and Insect type.
  • Beast Strafing
    • [General] Affects players, as well as Beast and Insect type.
    • [General] Damage formula: ATK% = 100 + STR
    • [PvP] Does not affect players.
  • Phantasmic Arrow
    • [General] 6 cell range.
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty.
  • Traps
    • [General] Trap HP depends on caster's VIT.
    • [PvP] Trap HP = 3500.

Sniper

  • Falcon Assult
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty
  • Sharp Shooting
    • [General] Affected by Vulture's Eye (effectively increasing to 19 cell range).
    • [General] For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
    • [General] For every 5 LUK over 300, there will be a 1% ATK bonus.
    • [PvP] Not affected by Vulture's Eye (effectively making range 9).
  • Wind Walker
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.

Bard/Dancer

  • A Drum on the Battlefield
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • Into the Abyss
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • Invulnerable Siegfried
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • The Ring of Nibelungen
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.

Clown/Gypsy

  • Tarot Card of Fate
    • [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.​
    • [General] Persisting effects last 15 seconds.
    • [General] 'The Hanged Man' only causes Stop (not Freeze or Stun).

Acolyte

  • Angelus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Blessing
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Decrease Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Increase Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.

Priest

  • Holy Light
    • [General] ATK% increase to 350% (Priest only).
  • Benedictio Sacramenti
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Gloria
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Impositio Manus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Lex Aeterna
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Magnificat
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Sanctuary
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [General] Increased heal amount to SkillLv * 1000.
    • [General] Added a flat bonus heal amount of 1% of the recipient's Max HP.
    • [General] Decreased duration to SkillLv * 2 secs.
    • [PvP] Does not pierce 'magic immunity' status.
  • Suffragium
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Kyrie Eleison
    • [General] Skill will fail on target immune to status. No animation will occur.​

High Priest

  • Assumptio
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.

Monk

  • Body Relocation
    • [General] Not usable on GvG maps.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Merchant

Blacksmith

  • Hammer Fall
    • [General] Inflicts Decrease Agility on enemies.

Whitesmith

  • Throw Tomahawk
    • [General] Can be learned at the Platinum Skills NPC by Whitesmiths.

Creator

  • Potion Research
    • [General] Increased effectiveness of healing items by 10% per SkillLv.
  • Potion Pitcher
    • [General] Reduce healing amount on married characters by 50%. Penalty only applies when target's partner is on the same map.
    • [General] Changed from [100 + (10 * Skill Level)] % to [100 + (60 * Skill Level)] healing effectiveness​.
  • Slim Potion Pitcher
    • [General] Reduce healing amount on married characters by 50%. Penalty only applies when target's partner is on the same map.

Thief

  • Back Sliding
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Rogue

  • Strip Armor
    • [General] 0.75s cool down.
  • Strip Helm
    • [General] 0.75s cool down.
  • Strip Shield
    • [General] 0.75s cool down.
  • Strip Weapon
    • [General] 0.75s cool down.
  • Close Confine
    • [General] Set skill cooldown to 1 second.

Stalker


Taekwon

  • Flying Side Kick
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • [General] Dispel chance to a target character with Soul Linker link buffs, Kaite, Kaahi, One-Hand Quicken, and Full Adrenaline Rush reduced to 50% from 100%.
    • [General] A target character with Hatred target mark will receive 33% damage penalty when hit by this skill.
  • High Jump
    • [General] Not usable on GvG maps.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Star Gladiator

  • Miracle
    • [General] Disabled in BlackoutRO.
  • Hatred of the Sun, Moon and Stars
    • [General] Cannot be used on Emperium or Barricade.
  • Union of the Sun, Moon and Stars
    • [General] When attacking players, lose 2% of Max HP; else lose 1% Max HP.
    • [General] Die if HP is below 10%.
    • [PvP] When attacking players, lose 8% of Max HP; else lose 2% Max HP.
    • [PvP] Die if HP is below 20%.

Soul Linker

  • Esma
    • [General] Damage formula: 40% + Base Level
    • [General] Can be used on players.
    • [General] 20% damage penalty versus players.
  • Kaite
    • [General] Level 1-3: 1 reflect
    • [General] Level 4-6: 2 reflect
    • [General] Level 7: 3 reflect
    • [PvP] Level 1-4: 1 reflect
    • [PvP] Level 5-7: 2 reflect
  • Kaizel
  • In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
  • Kaupe
    • [General] Level 1: 33%, evade 1 attack.
    • [General] Level 2: 66%, evade 1 attack.
    • [General] Level 3: 100%, evade 2 attacks.
    • [PvP] Level 3: 100%, evade 1 attack.
  • Hunter Spirit
    • [General] Beast Bane's damage bonus is 0.5 * STR.
    • [General] When using 'Sharp Shooting', 'Defender' status of target will reduce damage by quarter of its normal amount.
    • [General] Increases ATK% of Double Strafing by SkillLv * 15.
  • Knight Spirit
    • [General] Sword Guardian Card's weapon requirement will be ignored.
  • Rogue Spirit
    • [General] When Tarot Card of Fate's 'High Priest Card' is used against a Rogue with Rogue Spirit, their devotion (if exists) will be retained.
  • Sage Spirit
    • [General] Earth Spike and Soul Strike are affected by Double Cast.
  • Alchemist Spirit
    • [General] Gives flat +200% effectiveness for Potion Pitcher, instead of +(Base Level)% effectiveness.​

Gunslinger

  • Ground Drift
    • [General] Inflicts 200 neutral property damage.
  • Piercing Shot
    • [General] ATK% = 100 + SkillLv * 20 + Target VIT
    • [General] Ignores 'Defender' status.
    • [PvP] Is not affected by Target VIT.
  • Spread Attack
    • [General] ATK% = 100 + 40 * SkillLv
    • [General] 19 cell range.
    • [General] For every cell distance from target exceeding 9, there will be a 15% ATK penalty.

Ninja

  • Illusionary Shadow
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Shadow Jump
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Miscellaneous

  • Emergency Call
    • [General] Players can be summoned from castle maps.
  • I'll Sacrifice Myself For You
    • [General] Skill will fail if Maximum SP is less than 10.
  • I'll Save You
    • [General] HP gained is based on the caster's Base VIT. New formula is [ (Base VIT / 450) * 10 ]%. Minimum is 1%, Maximum is 10%.
    • [General] HP lost by the caster is unchanged (10%).
    • [General] Skill will fail if Maximum HP is less than 10.
    • [General] SP Cost is 30.