Retribution Wings: Difference between revisions
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< | [[File:17082l1.jpg|frame|RuthIess <br> Generic]] | ||
{| class="wikitable" style="width: | [[File:17082l2.jpg|frame|RuthIess <br> Generic]] | ||
{| class="wikitable" style="width: 78%" | |||
!colspan="6"| | !colspan="6"| | ||
<div>[[File:17128m.jpg]]</div> | <div>[[File:17128m.jpg]]</div> | ||
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bonus2(bSkillAtk, CR_ACIDDEMONSTRATION, -10); | bonus2(bSkillAtk, CR_ACIDDEMONSTRATION, -10); | ||
bonus2(bSkillAtk, LK_SPIRALPIERCE, -10); | bonus2(bSkillAtk, LK_SPIRALPIERCE, -10); | ||
if (BaseJob == Job_Mage || BaseJob == Job_Priest || BaseJob==Job_Merchant || | if (BaseJob == Job_Mage || BaseJob == Job_Priest || | ||
BaseJob==Job_Merchant || Class == Job_Gunslinger || | |||
BaseJob == Job_Hunter || Class == Job_Soul_Linker || | |||
Class == Job_Super_Novice) | Class == Job_Super_Novice) | ||
bonus2(bSubRace, RC_DemiPlayer, 15); | bonus2(bSubRace, RC_DemiPlayer, 15); | ||
else if (BaseJob == Job_Crusader || BaseJob == Job_Rogue || Class == Job_Star_Gladiator) | else if (BaseJob == Job_Crusader || BaseJob == Job_Rogue || | ||
Class == Job_Star_Gladiator) | |||
bonus2(bSubRace, RC_DemiPlayer, 10); | bonus2(bSubRace, RC_DemiPlayer, 10); | ||
else if (BaseJob == Job_Monk || BaseJob == Job_Bard || BaseJob == Job_Dancer || | else if (BaseJob == Job_Monk || BaseJob == Job_Bard || | ||
BaseJob == Job_Dancer || BaseJob == Job_Knight || | |||
BaseJob == Job_Assassin || Class==Job_Ninja) | |||
bonus2(bSubRace, RC_DemiPlayer, 7); | bonus2(bSubRace, RC_DemiPlayer, 7); | ||
else | else | ||
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</pre> | </pre> | ||
|} | |} | ||
Revision as of 11:35, 29 March 2018
Description |
Retribution or Revenge?
With these wings you can avenge the loss of your heart, for you will never be apart. [Refine Rate 7] [Refine Rate 8] [Refine Rate 9] [Refine Rate 10] | ||||
---|---|---|---|---|---|
How to Obtain | Redeemed by exchanging 5 Donation Credits. | ||||
Item Class | Lower Headgear | ||||
Weight | 150 | ||||
Slots | 1 | ||||
Defense | 4 | ||||
Applicable Jobs | |||||
| |||||
Item Script | |||||
if (checkbroclassic() >= 2) { bonus(bInt, 1); bonus(bVit, 1); bonus(bMatkRate, -10); bonus(bAtkRate, -10); bonus2(bSkillAtk, ASC_BREAKER, -5); bonus2(bSkillAtk, CR_ACIDDEMONSTRATION, -10); bonus2(bSkillAtk, LK_SPIRALPIERCE, -10); if (BaseJob == Job_Mage || BaseJob == Job_Priest || BaseJob==Job_Merchant || Class == Job_Gunslinger || BaseJob == Job_Hunter || Class == Job_Soul_Linker || Class == Job_Super_Novice) bonus2(bSubRace, RC_DemiPlayer, 15); else if (BaseJob == Job_Crusader || BaseJob == Job_Rogue || Class == Job_Star_Gladiator) bonus2(bSubRace, RC_DemiPlayer, 10); else if (BaseJob == Job_Monk || BaseJob == Job_Bard || BaseJob == Job_Dancer || BaseJob == Job_Knight || BaseJob == Job_Assassin || Class==Job_Ninja) bonus2(bSubRace, RC_DemiPlayer, 7); else bonus2(bSubRace, RC_DemiPlayer, 15); } else { bonus2(bSubRace, RC_DemiPlayer, 10); bonus(bDef, (-1 * getrefine() / 2)); if (getrefine() >= 7) bonus(bMaxHPrate, 5); if (getrefine() >= 8) bonus2(bSubRace, RC_DemiPlayer, 1); if (getrefine() >= 9) bonus(bMaxHPrate, 5); if (getrefine() >= 10) bonus2(bSubRace, RC_DemiPlayer, 1); } |