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Rabbit in the Hat: Difference between revisions

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[Refine Rate 7~8]<br>
[Refine Rate 7~8]<br>
If INT >= 400, INT + 2.
INT + 2.


[Refine Rate 9~10]<br>
[Refine Rate 9~10]<br>
If INT >= 400, Additional INT + 3.
Additional INT + 3.
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!colspan="2"|How to Obtain
!colspan="2"|How to Obtain
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<pre>
|colspan="6"|
if (getmapflag(strcharinfo(PC_MAP), mf_broclassic)) {
|-
bonus(bMatkRate, 15);
|colspan="6"|
bonus(bInt, 3);
bonus(bDex, 2);
}
else {
bonus bMatkRate,10 + (getrefine() / 2);
bonus(bDef, (-1 * getrefine() / 2));
if (getrefine() >= 7)
bonus(bInt, 2);
if (getrefine() >= 9)
bonus(bInt, 3);
}
</pre>
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|}
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Revision as of 01:24, 29 March 2018

RuthIess
Generic
RuthIess
Generic

Rabbit in the Hat [17082]

Description

A traditional magician's hat, with the bunny and all!
MATK + 10%
Additional MATK% can be earned by refining, and is equal to half the refine rate.
Lose DEF at an amount equal to half the refine rate.

[Refine Rate 7~8]
INT + 2.

[Refine Rate 9~10]
Additional INT + 3.

How to Obtain Redeemed by exchanging 5 Donation Credits.
Item Class Upper Headgear
Weight 50
Slots 1
Defense 4
Applicable Jobs
  • Every Job
Item Script
if (getmapflag(strcharinfo(PC_MAP), mf_broclassic)) {
	bonus(bMatkRate, 15);
	bonus(bInt, 3);
	bonus(bDex, 2);
}
else {
	bonus bMatkRate,10 + (getrefine() / 2);
	bonus(bDef, (-1 * getrefine() / 2));
	if (getrefine() >= 7)
		bonus(bInt, 2);
	if (getrefine() >= 9)
		bonus(bInt, 3);
}