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<h2>Stalker</h2>
<h2>Stalker</h2>
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*[[File:fullStrip.gif]] [http://ratemyserver.net/index.php?page=skill_db&skid=476 Full Strip]
*[[File:fullStrip.gif]] [http://ratemyserver.net/index.php?page=skill_db&skid=476 Full Strip]
** '''[General]''' 0.75s cool down.
** '''[General]''' 0.75s cool down.
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*[[File:stripArmor.gif]] Strip Armor
*[[File:stripArmor.gif]] Strip Armor
** '''[General]''' When Soul Linked, these skills will attempt to remove their corresponding 'Chemical Protection' status from the target. If the status is not present, it will behave normally.
** '''[General]''' When Soul Linked, these skills will attempt to remove their corresponding 'Chemical Protection' status from the target. If the status is not present, it will behave normally.

Revision as of 16:31, 7 August 2018

The Palliative Limit

The Palliative Limit is implemented in BlackoutRO to reduce the value when a skill is used faster than a certain speed. The set speed is at 150ms, meaning, if you use skills in an interval faster than 150ms, you suffer a penalty. The formula is given below:



There are 3 exceptions to the rule.
1. It doesn't apply in PVP.
2. It does not apply to Slim Potion Pitcher.
3. A 1 second limit is applied to Asura Strike. (i.e. Damage * Delay / 1000)

Simplified Explanation for pinoy retards: If you spam faster than the set limit of 150ms, you suffer the redux.



Important Note

[General] = Active in all game play settings. If [PvP] is defined, that effect will take precedence in Player versus Player (PVP) settings.
[PvP] = Active only in Player versus Player (PvP) game play settings.


Swordsman

  • Magnum Break
    • [General] 50% damage penalty when locked in place due to Ankle Snare or Spider Web.
    • [PvP] No damage penalty.

Lord Knight

  • Bowling Bash
    • [General] Splash damage will be dealt at [used level - 3, minimum 1] (i.e. if lv10 was used, splash damage will be dealt at lv7).
  • Brandish Spear
    • [General] Base ATK% = 100 + SkillLv * 38.
  • Charge Attack
    • [General] Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.
  • Parrying
    • [General] Base chance to block increased from 20% to 30%.

Paladin

  • Grand Cross
    • [General] HP loss reduced to 15%.
  • Shield Charge
    • [General] Can inflict Level 1 Critical Wounds as well as Stun.
  • Defender
    • [General] Effect halved on devotees.
    • [General] Decreases the ATK of ranged attacks against the caster by (20+10*SkillLV)%
    • [PvP] Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%
  • Auto Guard
    • [General] Effect halved on devotees.
  • Reflect Shield
    • [General] Effect halved on devotees.
  • Gospel
    • [General] Possible effects on allies:
    • [General] *1~19999 heal. [from 1~9999]
    • [General] *+30 to all stats. [from +20]
    • [General] *ATK & MATK + 33%. [from ATK + 100%]
    • [General] *Can no longer enchant weapon/armor with holy property.


Magician

High Wizard

  • Ganbantein
    • [General] Skill will fail if used consecutively within 0.5s.
    • [General] 100% success rate.

Professor

  • Dispell
    • [General] Skill will fail if used consecutively within 0.5s.
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 1% rate.
    • [PvP] Does not pierce 'magic immunity' status.


Archer

Sniper

  • Beast Bane
    • [General] Affects players, as well as Beast and Insect type.
  • Beast Strafing
    • [General] Affects players, as well as Beast and Insect type.
    • [General] Damage formula: ATK% = 100 + STR
    • [PvP] Does not affect players.
  • Falcon Assult
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty
  • Phantasmic Arrow
    • [General] 6 cell range.
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty.
  • Sharp Shooting
    • [General] Affected by Vulture's Eye (effectively increasing to 19 cell range).
    • [General] For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
    • [General] For every 5 LUK over 300, there will be a 1% ATK bonus.
    • [PvP] Not affected by Vulture's Eye (effectively making range 9).
  • Wind Walker
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Traps
    • [General] Trap HP depends on caster's VIT.
    • [PvP] Trap HP = 3500.

Clown/Gypsy

  • Tarot Card of Fate
    • [General] 0.5s cool down.
    • [General] Persisting effects last 15 seconds.
    • [General] 'The Hanged Man' only causes Stop (not Freeze or Stun).
  • A Drum on the Battlefield
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • Into the Abyss
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • Invulnerable Siegfried
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • The Ring of Nibelungen
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.

Acolyte

  • Angelus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Blessing
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Decrease Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Increase Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

High Priest

  • Holy Light
    • [General] ATK% increase to 350% (Priest only).
  • Assumptio
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Benedictio Sacramenti
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Gloria
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Impositio Manus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Lex Aeterna
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Magnificat
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Sanctuary
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Suffragium
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

Champion

  • Asura Strike
    • [General] 1s cool down.
  • Body Relocation
    • [General] 1s cool down.
    • [General] Not usable on GvG maps.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • [General] 8 cell range.
    • [PvP] 18 cell range.

Merchant

Whitesmith

  • Hammer Fall
    • [General] Inflicts Decrease Agility on enemies.
  • Throw Tomahawk
    • [General] Can be learned at the Platinum Skills NPC by Whitesmiths.

Creator


Thief

  • Back Sliding
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Assassin Cross

Stalker

Taekwon

  • Flying Side Kick
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
  • High Jump
    • [General] Not usable on GvG maps.
    • [General] Cells jumped are equal to half of skill level.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • [PvP] Cells jumped are equal to skill level.

Star Gladiator

  • Hatred of the Sun, Moon and Stars
    • [General] Cannot be used on Emperium or Barricade.
  • Union of the Sun, Moon and Stars
    • [General] When attacking players, lose 2% of Max HP; else lose 1% Max HP.
    • [General] Die if HP is below 10%.
    • [PvP] When attacking players, lose 8% of Max HP; else lose 2% Max HP.
    • [PvP] Die if HP is below 20%.

Soul Linker

  • Esma
    • [General] Damage formula: 40% + Base Level
    • [General] Can be used on players.
    • [General] 20% damage penalty versus players.
  • Kaite
    • [General] Level 1-3: 1 reflect
    • [General] Level 4-6: 2 reflect
    • [General] Level 7: 3 reflect
    • [PvP] Level 1-4: 1 reflect
    • [PvP] Level 5-7: 2 reflect
  • Kaizel
  • In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
  • Kaupe
    • [General] Level 1: 33%, evade 1 attack.
    • [General] Level 2: 66%, evade 1 attack.
    • [General] Level 3: 100%, evade 2 attacks.
    • [PvP] Level 3: 100%, evade 1 attack.
  • Hunter Spirit
    • [General] Beast Bane's damage bonus is 0.5 * STR.
    • [General] When using 'Sharp Shooting', 'Defender' status of target will reduce damage by half its normal amount.
    • [General] Increases ATK% of Double Strafing by SkillLv * 15.
  • Knight Spirit
    • [General] Sword Guardian Card's weapon requirement will be ignored.
  • Rogue Spirit
    • [General] When Tarot Card of Fate's 'High Priest Card' is used against a Rogue with Rogue Spirit, their devotion (if exists) will be retained.
  • Sage Spirit
    • [General] Earth Spike and Soul Strike are affected by Double Cast.

Gunslinger

  • Ground Drift
    • [General] Inflicts 200 neutral property damage.
  • Piercing Shot
    • [General] ATK% = 100 + SkillLv * 20 + Target VIT
    • [General] Ignores 'Defender' status.
    • [PvP] Is not affected by Target VIT.
  • Spread Attack
    • [General] ATK% = 100 + 40 * SkillLv
    • [General] 19 cell range.
    • [General] For every cell distance from target exceeding 9, there will be a 15% ATK penalty.

Ninja

  • Illusionary Shadow
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Shadow Jump
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Miscellaneous

Universal Skill Delay is 65ms