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<h2>High Wizard</h2>
<h2>High Wizard</h2>
*[[File:ganbantein.gif]] Ganbantein
*[[File:ganbantein.gif]] Ganbantein
** '''[General]''' Skill will fail if used consecutively within 0.5s.
** '''[General]''' 0.5s cool down.
** '''[General]''' 100% success rate.
** '''[General]''' 100% success rate.
**<span style="color: red;">'''[PvP]''' 0.08s cool down.</span>
**<span style="color: red;">'''[PvP]''' 80% success rate.</span>


<h2>Professor</h2>
<h2>Professor</h2>
*[[File:dispell.gif]] Dispell
*[[File:dispell.gif]] Dispell
** '''[General]''' Skill will fail if used consecutively within 0.5s.
** '''[General]''' 0.5s cool down.
** '''[General]''' Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 2% rate.
** '''[General]''' Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 2% rate.
**<span style="color: red;">'''[PvP]''' 0s cool down.</span>
**<span style="color: red;">'''[PvP]''' Golden Thief Bug Card provides total immunity to Dispell.</span>




<h1>[[File:ARCHER.gif]]Archer</h1>
<h1>[[File:ARCHER.gif]]Archer</h1>
*[[File:doubleStrafing.gif]] Double Strafing
*[[File:doubleStrafing.gif]] Double Strafing
** '''[General]''' ATK% = 280 + SkillLv * 20
** '''[General]''' ATK% = 280 + SkillLv * 15
** '''[General]''' Deals two hits.
**<span style="color: red;">'''[PvP]''' ATK% = 280 + SkillLv * 20</span>
**<span style="color: red;">'''[PvP]''' Deals three hits.</span>


<h2>Sniper</h2>
<h2>Sniper</h2>
*[[File:beastBane.gif]] Beast Bane
*[[File:beastBane.gif]] Beast Bane
** '''[General]''' Affects players, as well as Beast and Insect type.
** '''[General]''' Affects players, as well as Beast and Insect type.
**<span style="color: red;">'''[PvP]''' Does not affect players.</span>
*[[File:beastStrafing.gif]] Beast Strafing
*[[File:beastStrafing.gif]] Beast Strafing
** '''[General]''' Damage formula: ATK% = 100 + STR
** '''[General]''' Affects players, as well as Beast and Insect type.
** '''[General]''' Affects players, as well as Beast and Insect type.
** '''[General]''' Damage formula: ATK% = 100 + STR
**<span style="color: red;">'''[PvP]''' Damage formula: ATK% = 50 + 8 * STR</span>
**<span style="color: red;">'''[PvP]''' Does not affect players.</span>
*[[File:falconAssult.gif]] Falcon Assult
*[[File:falconAssult.gif]] Falcon Assult
** '''[General]''' Can pierce the effect of Pneuma with a 50% damage penalty
** '''[General]''' Can pierce the effect of Pneuma with a 50% damage penalty.
**<span style="color: red;">'''[PvP]''' Pneuma provides immunity.</span>
*[[File:phantasmicArrow.gif]] Phantasmic Arrow.
*[[File:phantasmicArrow.gif]] Phantasmic Arrow.
** '''[General]''' 6 cell range.
** '''[General]''' 6 cell range.
** '''[General]''' Can pierce the effect of Pneuma with a 50% damage penalty.
** '''[General]''' Can pierce the effect of Pneuma with a 50% damage penalty.
**<span style="color: red;">'''[PvP]''' 9 cell range.</span>
**<span style="color: red;">'''[PvP]''' Pneuma provides immunity.</span>
*[[File:sharpShooting.gif]] Sharp Shooting
*[[File:sharpShooting.gif]] Sharp Shooting
** '''[General]''' 19 cell range.
** '''[General]''' 19 cell range.
** '''[General]''' For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
** '''[General]''' For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
** '''[General]''' For every 5 LUK over 300, there will be a 1% ATK bonus.
** '''[General]''' For every 5 LUK over 300, there will be a 1% ATK bonus.
**<span style="color: red;">'''[PvP]''' 9 cell range.</span>
**<span style="color: red;">'''[PvP]''' No range penalty.</span>
**<span style="color: red;">'''[PvP]''' No ATK bonus for LUK.</span>
*[[File:windWalker.gif]] Wind Walker
*[[File:windWalker.gif]] Wind Walker
** '''[General]''' Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
** '''[General]''' Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
**<span style="color: red;">'''[PvP]''' Golden Thief Bug Card provides total immunity to Wind Walker.</span>


<h2>Clown/Gypsy</h2>
<h2>Clown/Gypsy</h2>
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** '''[General]''' Persisting effects last 15 seconds.
** '''[General]''' Persisting effects last 15 seconds.
** '''[General]''' 'The Hanged Man' only causes Stop (not Freeze or Stun).
** '''[General]''' 'The Hanged Man' only causes Stop (not Freeze or Stun).
**<span style="color: red;">'''[PvP]''' 0.2s cool down.</span>
**<span style="color: red;">'''[PvP]''' Persisting effects last 30 seconds.</span>
**<span style="color: red;">'''[PvP]''' 'The Hanged Man' causes Freeze and Stun, as well as Stop.</span>
*[[File:aDrumOnTheBattlefield.gif]] A Drum on the Battlefield
*[[File:aDrumOnTheBattlefield.gif]] A Drum on the Battlefield
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects work on guild members as well as party members.
** '''[General]''' Effects work on guild members as well as party members.
**<span style="color: red;">'''[PvP]''' Effects end if not in Area Effect.</span>
**<span style="color: red;">'''[PvP]''' Effects only work on party members.</span>
*[[File:intoTheAbyss.gif]] Into the Abyss
*[[File:intoTheAbyss.gif]] Into the Abyss
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects work on guild members as well as party members.
** '''[General]''' Effects work on guild members as well as party members.
**<span style="color: red;">'''[PvP]''' Effects end if not in Area Effect.</span>
**<span style="color: red;">'''[PvP]''' Effects only work on party members.</span>
*[[File:invulnerableSiegfried.gif]] Invulnerable Siegfried
*[[File:invulnerableSiegfried.gif]] Invulnerable Siegfried
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects work on guild members as well as party members.
** '''[General]''' Effects work on guild members as well as party members.
**<span style="color: red;">'''[PvP]''' Effects end if not in Area Effect.</span>
**<span style="color: red;">'''[PvP]''' Effects only work on party members.</span>
*[[File:theRingOfNibelungen.gif]] The Ring of Nibelungen
*[[File:theRingOfNibelungen.gif]] The Ring of Nibelungen
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects persist for 3 seconds after leaving Area of Effect.
** '''[General]''' Effects work on guild members as well as party members.
** '''[General]''' Effects work on guild members as well as party members.
**<span style="color: red;">'''[PvP]''' Effects end if not in Area Effect.</span>
**<span style="color: red;">'''[PvP]''' Effects only work on party members.</span>


<h1>[[File:ACOLYTE.gif]]Acolyte</h1>
<h1>[[File:ACOLYTE.gif]]Acolyte</h1>

Revision as of 16:45, 4 August 2018

The Palliative Limit

The Palliative Limit is implemented in BlackoutRO to reduce the value when a skill is used faster than a certain speed. The set speed is at 150ms, meaning, if you use skills in an interval faster than 150ms, you suffer a penalty. The formula is given below:



There are 3 exceptions to the rule.
1. It doesn't apply in PVP.
2. It does not apply to Slim Potion Pitcher.
3. A 1 second limit is applied to Asura Strike. (i.e. Damage * Delay / 1000)

Simplified Explanation for pinoy retards: If you spam faster than the set limit of 150ms, you suffer the redux.



Important Note

[General] = Active in all game play settings. If [PvP] is defined, that effect will take precedence in Player versus Player (PVP) settings.
[PvP] = Active only in Player versus Player (PvP) game play settings.


Swordsman

  • Magnum Break
    • [General] 50% damage penalty when locked in place due to Ankle Snare or Spider Web.
    • [PvP] No damage penalty.

Lord Knight

  • Bowling Bash
    • [General] Splash damage will be dealt at [used level - 3, minimum 1] (i.e. if lv10 was used, splash damage will be dealt at lv7).
    • [PvP] Splash damage dealt at originally used level.
  • Brandish Spear
    • [General] Base ATK% = 100 + SkillLv * 38.
    • [PvP] Base ATK% = 100 + SkillLv * 20.
  • Charge Attack
    • [General] Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • [PvP] Movement will succeed even if locked in place.

Paladin

  • Grand Cross
    • [General] Consumes 15% of current HP.
    • [PvP] Consumes 20% of current HP.
  • Shield Charge
    • [General] Can inflict Level 1 Critical Wounds as well as Stun.
    • [PvP] Can inflict Stun.
  • Gospel
    • [General] Possible effects on allies:
    • [General] *1~19999 heal. [from 1~9999]
    • [General] *+30 to all stats. [from +20]
    • [General] *ATK & MATK + 33%. [from ATK + 100%]
    • [General] *Can no longer enchant weapon/armor with holy property.
    • [PvP] Follows original effect.


Magician

High Wizard

  • Ganbantein
    • [General] 0.5s cool down.
    • [General] 100% success rate.
    • [PvP] 0.08s cool down.
    • [PvP] 80% success rate.

Professor

  • Dispell
    • [General] 0.5s cool down.
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 2% rate.
    • [PvP] 0s cool down.
    • [PvP] Golden Thief Bug Card provides total immunity to Dispell.


Archer

  • Double Strafing
    • [General] ATK% = 280 + SkillLv * 15
    • [General] Deals two hits.
    • [PvP] ATK% = 280 + SkillLv * 20
    • [PvP] Deals three hits.

Sniper

  • Beast Bane
    • [General] Affects players, as well as Beast and Insect type.
    • [PvP] Does not affect players.
  • Beast Strafing
    • [General] Damage formula: ATK% = 100 + STR
    • [General] Affects players, as well as Beast and Insect type.
    • [PvP] Damage formula: ATK% = 50 + 8 * STR
    • [PvP] Does not affect players.
  • Falcon Assult
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty.
    • [PvP] Pneuma provides immunity.
  • Phantasmic Arrow.
    • [General] 6 cell range.
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty.
    • [PvP] 9 cell range.
    • [PvP] Pneuma provides immunity.
  • Sharp Shooting
    • [General] 19 cell range.
    • [General] For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
    • [General] For every 5 LUK over 300, there will be a 1% ATK bonus.
    • [PvP] 9 cell range.
    • [PvP] No range penalty.
    • [PvP] No ATK bonus for LUK.
  • Wind Walker
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Golden Thief Bug Card provides total immunity to Wind Walker.

Clown/Gypsy

  • Tarot Card of Fate
    • [General] 0.5s cool down.
    • [General] Persisting effects last 15 seconds.
    • [General] 'The Hanged Man' only causes Stop (not Freeze or Stun).
    • [PvP] 0.2s cool down.
    • [PvP] Persisting effects last 30 seconds.
    • [PvP] 'The Hanged Man' causes Freeze and Stun, as well as Stop.
  • A Drum on the Battlefield
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
    • [PvP] Effects end if not in Area Effect.
    • [PvP] Effects only work on party members.
  • Into the Abyss
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
    • [PvP] Effects end if not in Area Effect.
    • [PvP] Effects only work on party members.
  • Invulnerable Siegfried
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
    • [PvP] Effects end if not in Area Effect.
    • [PvP] Effects only work on party members.
  • The Ring of Nibelungen
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
    • [PvP] Effects end if not in Area Effect.
    • [PvP] Effects only work on party members.

Acolyte

  • Angelus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Blessing
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Decrease Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Increase Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

High Priest

  • Holy Light
    • [General] ATK% increase to 350% (Priest only).
  • Assumptio
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Benedictio Sacramenti
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Gloria
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Impositio Manus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Lex Aeterna
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Magnificat
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Sanctuary
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Suffragium
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.

Champion

  • Asura Strike
    • [General] 1s cool down.
  • Body Relocation
    • [General] 1s cool down.
    • [General] Not usable on GvG maps.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • [General] 8 cell range.
    • [PvP] 18 cell range.

Merchant

Whitesmith

  • Hammer Fall
    • [General] Inflicts Decrease Agility on enemies.
  • Throw Tomahawk
    • [General] Can be learned at the Platinum Skills NPC by Whitesmiths.

Creator


Thief

  • Back Sliding
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Assassin Cross

Stalker

  • Full Strip
    • [General] 0.75s cool down.

Taekwon

  • Flying Side Kick
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
  • High Jump
    • [General] Not usable on GvG maps.
    • [General] Cells jumped are equal to skill level.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Star Gladiator

  • Hatred of the Sun, Moon and Stars
    • [General] Cannot be used on Emperium or Barricade.

Soul Linker

  • Esma
    • [General] Damage formula: 40% + (Base Level / 2)
    • [General] Can be used on players.
    • [General] 66% damage penalty versus players.
  • Kaite
    • [General] Level 1-3: 1 reflect
    • [General] Level 4-6: 2 reflect
    • [General] Level 7: 3 reflect
  • Kaizel
  • In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
  • Kaupe
    • [General] Level 1: 33%, evade 1 attack.
    • [General] Level 2: 66%, evade 1 attack.
    • [General] Level 3: 100%, evade 2 attacks.
  • Hunter Spirit
    • [General] Beast Bane's damage bonus is 0.5 * STR.
    • [General] When using 'Sharp Shooting', 'Defender' status of target will reduce damage by half its normal amount.
    • [General] Increases ATK% of Double Strafing by SkillLv * 15.
  • Knight Spirit
    • [General] Sword Guardian Card's weapon requirement will be ignored.
  • Rogue Spirit
    • [General] When Tarot Card of Fate's 'High Priest Card' is used against a Rogue with Rogue Spirit, their devotion (if exists) will be retained.
  • Sage Spirit
    • [General] Earth Spike and Soul Strike are affected by Double Cast.

Gunslinger

  • Ground Drift
    • [General] Inflicts 200 neutral property damage.
  • Piercing Shot
    • [General] ATK% = 100 + SkillLv * 20 + Target VIT
    • [General] Ignores 'Defender' status.
  • Spread Attack
    • [General] ATK% = 100 + 40 * SkillLv
    • [General] 19 cell range.
    • [General] For every cell distance from target exceeding 9, there will be a 20% ATK penalty.

Ninja

  • Illusionary Shadow
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
  • Shadow Jump
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Miscellaneous

  • Emergency Call
    • [General] Players can be summoned from castle maps.
  • I'll Sacrifice Myself For You
    • [General] Skill will fail if Maximum SP is less than 10.
  • I'll Save You
    • [General] Skill will fail if Maximum HP is less than 10.
    • [General] SP Cost is 15.
Universal Skill Delay is 65ms