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<ul class="tabs" data-tab style="margin: auto; width: 95%;">
<ul class="tabs" data-tab style="margin: auto; width: 95%;">
<li class="tab-title" style="font-size: 16px;"> Magician-class [[File:MAGICIAN.gif]] </li>
<li class="tab-title" style="font-size: 16px;"> Magician-class [[File:MAGICIAN.gif]] </li>
<li class="tab-title" style="font-size: 16px;"> Archer-class [[File:ARCHER.gif]] </li>
<li class="tab-title" style="font-size: 16px;"> Archer-class [[File:ARCHER.gif]] </li>

Revision as of 19:13, 15 April 2020


Notice for Customized Skill Effects

[General] = Active in all game play settings. If [PvP] is defined, that effect will take precedence in Player versus Player (PVP) settings.
[PvP] = Active only in Player versus Player (PvP) game play settings.

ATTENTION!!! BlackoutRO Universal Skill Delay is 65ms

For mobile users: Selected tab will show list below selection queue.

  • Magnum Break
    • [General] 50% damage penalty when locked in place due to Ankle Snare or Spider Web.
    • [PvP] No damage penalty.
  • Provoke
    • [General] Changed ATK boost from [2+ (3*Skill Level)] % to [2 * Skill Level] %.​ Replaced DEF reduction to - [Skill Level] % physical resist reduction. Original DEF reduction effect stays.

Knight

  • Bowling Bash
    • [General] Splash damage will be dealt at [used level - 3, minimum 1] (i.e. if Lv 10 was used, splash damage will be dealt at Lv 7).
  • Brandish Spear
    • [General] Base ATK% = 100 + SkillLv * 38.
  • Charge Attack
    • [General] Movement fails if locked in place due to skills such as Ankle Snare and Spider Web.

Lord Knight

  • Parrying
    • [General] Chance to block is (5 * SkillLv + 10)%.

Crusader

  • Grand Cross
    • [General] HP loss reduced to 15%.
  • Shield Charge
    • [General] Can inflict Level 1 Critical Wounds as well as Stun.
  • Defender
    • [General] Effect halved on devotees.
    • [General] Decreases the ATK of ranged attacks against the caster by (20+10*SkillLV)%
    • [PvP] Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%
  • Auto Guard
    • [General] Effect halved on devotees.
  • Reflect Shield
    • [General] Effect halved on devotees.

Paladin

  • Gospel
    • [General] Possible effects on allies:
    • [General] *1~19999 heal. [from 1~9999]
    • [General] *+30 to all stats. [from +20]
    • [General] *ATK & MATK + 33%. [from ATK + 100%]
    • [General] *Can no longer enchant weapon/armor with holy property.

High Wizard

  • Ganbantein
    • [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.​
    • [General] 100% success rate.

Sage

  • Dispell
    • [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.​
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card, at a 1% rate.
    • [PvP] Does not pierce 'magic immunity' status.
  • Land Protector
    • [General] Set skill cooldown to 0.25 seconds.
  • Deluge
    • [General] Set skill cooldown to 0.25 seconds.
  • Violent Gale
    • [General] Set skill cooldown to 0.25 seconds.
  • Volcano
    • [General] Set skill cooldown to 0.25 seconds.
  • All Elemental Convert Skills​
    • [General] No longer consumes item requirements when target's element is already changed. We may think this as a bugfix.

Professor

  • Mind Breaker
    • [General] Changed MATK boost from [20 * Skill Level] % to [12 * Skill Level] %​. Replaced MDEF reduction to - [4 * Skill Level] % magic resist reduction.

Hunter

  • Beast Bane
    • [General] Affects players, as well as Beast and Insect type.
  • Beast Strafing
    • [General] Affects players, as well as Beast and Insect type.
    • [General] Damage formula: ATK% = 100 + STR
    • [PvP] Does not affect players.
  • Phantasmic Arrow
    • [General] 6 cell range.
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty.
  • Traps
    • [General] Trap HP depends on caster's VIT.
    • [PvP] Trap HP = 3500.

Sniper

  • Falcon Assult
    • [General] Can pierce the effect of Pneuma with a 50% damage penalty
  • Sharp Shooting
    • [General] Affected by Vulture's Eye (effectively increasing to 19 cell range).
    • [General] For every cell distance from target exceeding 9 cells, there will be a 15% ATK penalty.
    • [General] For every 5 LUK over 300, there will be a 1% ATK bonus.
    • [PvP] Not affected by Vulture's Eye (effectively making range 9).
  • Wind Walker
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.

Bard/Dancer

  • A Drum on the Battlefield
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • Into the Abyss
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • Invulnerable Siegfried
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.
  • The Ring of Nibelungen
    • [General] Effects persist for 3 seconds after leaving Area of Effect.
    • [General] Effects work on guild members as well as party members.

Clown/Gypsy

  • Tarot Card of Fate
    • [General] Replaced 0.5 seconds skill failure messages with 0.5 seconds cooldown.​
    • [General] Persisting effects last 15 seconds.
    • [General] 'The Hanged Man' only causes Stop (not Freeze or Stun).
  • Angelus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Blessing
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Decrease Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Increase Agility
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.

Priest

  • Holy Light
    • [General] ATK% increase to 350% (Priest only).
  • Benedictio Sacramenti
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Gloria
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Impositio Manus
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Lex Aeterna
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Magnificat
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Sanctuary
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [General] Increased heal amount to SkillLv * 1000.
    • [General] Added a flat bonus heal amount of 1% of the recipient's Max HP.
    • [General] Decreased duration to SkillLv * 2 secs.
    • [PvP] Does not pierce 'magic immunity' status.
  • Suffragium
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Kyrie Eleison
    • [General] Skill will fail on target immune to status. No animation will occur.​

High Priest

  • Assumptio
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.

Monk

  • Body Relocation
    • [General] Not usable on GvG maps.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Blacksmith

  • Hammer Fall
    • [General] Inflicts Decrease Agility on enemies.

Whitesmith

  • Throw Tomahawk
    • [General] Can be learned at the Platinum Skills NPC by Whitesmiths.

Creator

  • Potion Research
    • [General] Increased effectiveness of healing items by 10% per SkillLv.
  • Potion Pitcher
    • [General] Reduce healing amount on married characters by 50%. Penalty only applies when target's partner is on the same map.
    • [General] Changed from [100 + (10 * Skill Level)] % to [100 + (60 * Skill Level)] healing effectiveness​.
  • Slim Potion Pitcher
    • [General] Reduce healing amount on married characters by 50%. Penalty only applies when target's partner is on the same map.
  • Back Sliding
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Rogue

  • Strip Armor
    • [General] 0.75s cool down.
  • Strip Helm
    • [General] 0.75s cool down.
  • Strip Shield
    • [General] 0.75s cool down.
  • Strip Weapon
    • [General] 0.75s cool down.
  • Close Confine
    • [General] Set skill cooldown to 1 second.

Stalker

  • Flying Side Kick
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
    • [General] Dispel chance to a target character with Soul Linker link buffs, Kaite, Kaahi, One-Hand Quicken, and Full Adrenaline Rush reduced to 50% from 100%.
    • [General] A target character with Hatred target mark will receive 33% damage penalty when hit by this skill.
  • High Jump
    • [General] Not usable on GvG maps.
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.

Star Gladiator

  • Miracle
    • [General] Disabled in BlackoutRO.
  • Hatred of the Sun, Moon and Stars
    • [General] Cannot be used on Emperium or Barricade.
  • Union of the Sun, Moon and Stars
    • [General] When attacking players, lose 2% of Max HP; else lose 1% Max HP.
    • [General] Die if HP is below 10%.
    • [PvP] When attacking players, lose 8% of Max HP; else lose 2% Max HP.
    • [PvP] Die if HP is below 20%.

Soul Linker

  • Esma
    • [General] Damage formula: 40% + Base Level
    • [General] Can be used on players.
    • [General] 20% damage penalty versus players.
  • Kaite
    • [General] Level 1-3: 1 reflect
    • [General] Level 4-6: 2 reflect
    • [General] Level 7: 3 reflect
    • [PvP] Level 1-4: 1 reflect
    • [PvP] Level 5-7: 2 reflect
  • Kaizel
  • In Player versus Player and Battleground settings, it only grants one additional life before triggering respawn/death events.
  • Kaupe
    • [General] Level 1: 33%, evade 1 attack.
    • [General] Level 2: 66%, evade 1 attack.
    • [General] Level 3: 100%, evade 2 attacks.
    • [PvP] Level 3: 100%, evade 1 attack.
  • Hunter Spirit
    • [General] Beast Bane's damage bonus is 0.5 * STR.
    • [General] When using 'Sharp Shooting', 'Defender' status of target will reduce damage by quarter of its normal amount.
    • [General] Increases ATK% of Double Strafing by SkillLv * 15.
  • Knight Spirit
    • [General] Sword Guardian Card's weapon requirement will be ignored.
  • Rogue Spirit
    • [General] When Tarot Card of Fate's 'High Priest Card' is used against a Rogue with Rogue Spirit, their devotion (if exists) will be retained.
  • Sage Spirit
    • [General] Earth Spike and Soul Strike are affected by Double Cast.
  • Alchemist Spirit
    • [General] Gives flat +200% effectiveness for Potion Pitcher, instead of +(Base Level)% effectiveness.​
  • Illusionary Shadow
    • [General] Pierces the 'magic immunity' status, also known as Golden Thief Bug Card.
    • [PvP] Does not pierce 'magic immunity' status.
  • Shadow Jump
    • [General] Fails if locked in place due to skills such as Ankle Snare and Spider Web.
  • Ground Drift
    • [General] Inflicts 200 neutral property damage.
  • Piercing Shot
    • [General] ATK% = 100 + SkillLv * 20 + Target VIT
    • [General] Ignores 'Defender' status.
    • [PvP] Is not affected by Target VIT.
  • Spread Attack
    • [General] ATK% = 100 + 40 * SkillLv
    • [General] 19 cell range.
    • [General] For every cell distance from target exceeding 9, there will be a 15% ATK penalty.
  • Emergency Call
    • [General] Players can be summoned from castle maps.
  • I'll Sacrifice Myself For You
    • [General] Skill will fail if Maximum SP is less than 10.
  • I'll Save You
    • [General] HP gained is based on the caster's Base VIT. New formula is [ (Base VIT / 450) * 10 ]%. Minimum is 1%, Maximum is 10%.
    • [General] HP lost by the caster is unchanged (10%).
    • [General] Skill will fail if Maximum HP is less than 10.
    • [General] SP Cost is 30.