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Sage Ring: Difference between revisions

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<pre>
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if (getmapflag(strcharinfo(PC_MAP), mf_broclassic)) {
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bonus(bMdef, 5);
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if (readparam(bInt) >= 300)
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bonus(bMatkRate, 10);
}
else {
bonus(bMatkRate, 10);
bonus(bDef, (-1 * getrefine() / 2));
if (getrefine() >= 7)
bonus(bInt, 2);
if (getrefine() >= 8)
bonus(bMatkRate, 1);
if (getrefine() >= 9)
bonus(bInt, 3);
if (getrefine() >= 10)
bonus(bMatkRate, 1);
}
</pre>
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Revision as of 01:22, 29 March 2018

King Martin
Generic
King Martin
Generic

Sage Ring [17109]

Description

So beautiful, this ring of sage, it's power, almost too hard to gauge. Weaved with magic, in goodness wrought, a circle of soundness, an abstract thought.
MATK + 10%
Lose DEF at an amount equal to half the refine rate.

[Refine Rate 7]
If INT >= 400, additional INT + 2

[Refine Rate 8]
Additional MATK + 1%

[Refine Rate 9]
If INT >= 400, additional INT + 3

[Refine Rate 10]
Additional MATK + 1%

How to Obtain Redeemed by exchanging 5 Donation Credits.
Item Class Lower Headgear
Weight 30
Slots 1
Defense 4
Applicable Jobs
  • Every Job
Item Script
if (getmapflag(strcharinfo(PC_MAP), mf_broclassic)) {
	bonus(bMdef, 5);
	if (readparam(bInt) >= 300)
		bonus(bMatkRate, 10);
}
else {
	bonus(bMatkRate, 10);
	bonus(bDef, (-1 * getrefine() / 2));
	if (getrefine() >= 7)
		bonus(bInt, 2);
	if (getrefine() >= 8)
		bonus(bMatkRate, 1);
	if (getrefine() >= 9)
		bonus(bInt, 3);
	if (getrefine() >= 10)
		bonus(bMatkRate, 1);
}