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'''The Palliative Limit''' is implemented in BlackoutRO to reduce the value when a skill is used faster than a certain speed. The set speed is at 150ms, meaning, if you use skills in an interval faster than 150ms, you suffer a penalty. The formula is given below:<br>
'''The Palliative Limit''' is implemented in BlackoutRO to reduce the value when a skill is used faster than a certain speed. The set speed is at 150ms, meaning, if you use skills in an interval faster than 150ms, you suffer a penalty. The formula is given below:<br>
<center><div>[[File:PalliativeLimit.png]]</div><br><br></center>
<center><div>[[File:PalliativeLimit.png]]</div><br><br></center>
There are 3 exceptions to the rule.
There are 3 exceptions to the rule.<br>
1. It doesn't apply in PVP.
1. It doesn't apply in PVP.<br>
2. It does not apply to Slim Potion Pitcher.
2. It does not apply to Slim Potion Pitcher.<br>
3. A 1 second limit is applied to Asura Strike. (i.e. Damage * Delay / 1000)
3. A 1 second limit is applied to Asura Strike. (i.e. Damage * Delay / 1000)<br>
TL;DR: Basically, if you spam faster than the set limit of 150ms, you suffer the redux.
TL;DR: Basically, if you spam faster than the set limit of 150ms, you suffer the redux.



Revision as of 13:53, 2 August 2018

The Palliative Limit

The Palliative Limit is implemented in BlackoutRO to reduce the value when a skill is used faster than a certain speed. The set speed is at 150ms, meaning, if you use skills in an interval faster than 150ms, you suffer a penalty. The formula is given below:



There are 3 exceptions to the rule.
1. It doesn't apply in PVP.
2. It does not apply to Slim Potion Pitcher.
3. A 1 second limit is applied to Asura Strike. (i.e. Damage * Delay / 1000)
TL;DR: Basically, if you spam faster than the set limit of 150ms, you suffer the redux.



Important Note

[General] = Active in all game play settings. If [PvP] is defined, that effect will take precedence in Player versus Player (PVP) settings.
[PvP] = Active only in Player versus Player (PvP) game play settings.


Universal Skill Delay is 65ms