- 10-Sep, 16
- 1,004
- IGN
- GM-Collaboration
I won't write this pretty since it's almost bedtime for me.
More updates to come after several days hopefully.
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For returning players, keep yourself informed with these last, few update notes below:
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More updates to come after several days hopefully.
KNOWN BUGS NOT YET FIXED
- Autovendor character not receiving payment currency paid by buyer when payment currency exceeds 30,000 in quantity.
- Castle entry after respawn mechanic applied during War of Emperium hours is not working as intended.
- Bombring Dodger Last Man Standing reward still not properly given.
- @autopot command not working as intended when @warp-ed into different map
- PVP Gauntlet, Bank Exchange and Mass Refiner NPCs are disabled until further notice.
- Related NPCs applicable to Mechanic and Genetic classes are planned to be added approx. on Wednesday.
Guild:
- Guild/alliance limit increased to 22 members.
- If all guilds hit 22 this weekend, we can discuss going to 24 members for next week.
- If a 23rd player enters the WoE map, all alliance/guild members will be warped out. Relog-in to leave that area.
- Flag-in bypass fixed.
- Emergency Call bypass bug to be fixed in a later date this week.
UPDATED WOE Etiquette!!!
- Don't exceed the single guild cap of 22
- Don't use ANY alternate guild
- Don't use any guildless characters
- Stay at or below 22 players.
- No funny business
Items:
- Green Apple Ring stat bonus reduced to +8 to all stats.
HP Marriage Heal
- Maximum heal reduced to 7%
Berserk
- Disabled 100% SP removal when cast.
- Player no longer dies if it ends abruptly. (This affects Bloody Lust skill)
Cart Termination
- Removed PvP damage nerf
- Levels 1-9 are weapon element, level 10 is now always neutral
- Level 10 deals 3x damage.
Acid Demonstration
- Doubled the VIT component of the numerator in damage formula (should result in double damage)
Royal Guard
- Can now be devoted.
Warlock: Reduced a number of spells castable range to be more in-line with other pre-re skills.
Reading Spell Book
- Cooldown reduced to 1s
Frost Misty
- Cooldown reduced to 200ms
Jack Frost
- Cooldown reduced to 200ms
Soul Expansion
- Damage reduced to 100% * skill lv + int%
Comet
- Damage increased to 100% + 800% * skill lv for the center
- Damage decreases from 800% -> 600% -> 400% -> 200% per skill lv from center
- Cast time now affected by DEX.
- Cooldown reduced to 5s.
Chain Lightning
- Cast time now affected by DEX.
Crimson Rock
- Damage increased to 100% + 500% * skill lv
- Cast time now affected by DEX.
- Cooldown reduced to 2.5s.
Minstrel/Wanderer:
Saturday Night Fever
- Cooldown reduced to 5s
- Duration reduced to 0.5s + 0.5 * skill level
- Splash range reduced by 3 cells at all levels. Now 9x9 at max level.
- Cast time is no longer affected by DEX/items.
- Cast time changed to 0.5s + 0.25s * skill level
Gloomy Day
- Damage bonus increased from 20% to 25%.
- Cooldown reduced to 5s.
Sura:
Cursed Circle
- Increased AoE at level 5 to 7x7.
- Reduced cooldown to 3.5s
Guillotine Cross:
Dark Claw
- Damage per hit reduced to 100% + 25% * skill level
- Close range damage amplifier reduced to 4% * skill level
Hallucination Walk
- Bonus duration reduced to 12.5s + 2.5s * skill level
- Added a 60s cooldown
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For returning players, keep yourself informed with these last, few update notes below:
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