- 29-Jul, 18
- 32
I wanted to create this thread a day or two ago but I did not have the time.
I am currently using an Assassin Cross with Ifrit rings for MVPing and I've noticed an unusual behavior when triggering a specific skill.
Whenever Sonic Blow triggers from Ring of Resonance, once the animation stops, my character just stops attacking the boss.
I have never experienced this before so I'm wondering if there were any changes in triggering the particular skill.
If you trigger other skills such as bowling bash or pressure, it does not seem to make my character stop attacking the boss, unlike Sonic Blow.
As far as what I have experienced in the past, my character should start attacking the boss again after the Sonic Blow animation.
Was it changed in recent renewal patch or is this totally normal?
If it is normal, I would like to suggest to make it the other way around so it will not be too much of a hassle clicking the boss again, which I find totally harmless.
Thanks for reading!
I am currently using an Assassin Cross with Ifrit rings for MVPing and I've noticed an unusual behavior when triggering a specific skill.
Whenever Sonic Blow triggers from Ring of Resonance, once the animation stops, my character just stops attacking the boss.
I have never experienced this before so I'm wondering if there were any changes in triggering the particular skill.
If you trigger other skills such as bowling bash or pressure, it does not seem to make my character stop attacking the boss, unlike Sonic Blow.
As far as what I have experienced in the past, my character should start attacking the boss again after the Sonic Blow animation.
Was it changed in recent renewal patch or is this totally normal?
If it is normal, I would like to suggest to make it the other way around so it will not be too much of a hassle clicking the boss again, which I find totally harmless.
Thanks for reading!