I may be wrong with how I understand the formula but that is how I see it. The describtion is not that clear anyway. It is the same with ripper, it only gives an additional 5% when it is refined to +10.
Also, I am not that good in Math. Idk man. Some headgears need a buff btw, magic has now...
It is only the woecreds has been reduced though.
It is just fair to cut the prizes in half considering that the event has been stopped half way through the end but for whatever reason the devs might have for not informing us without prior notice is not okay.
It is probably too early for me to say this because I know the devs are already aware that the PvE side of the sever is not rewarding compared to the PvP aspect. I think these two should be balance to cater different types of players.
To help players who are on the PvE aspect of mmorpgs.
Here...
The reason why PvP doesn’t have rewards because what you gain inside the room are personal gains. If we put rewards on the current PvP setup that we have then it will just ruin the fun for what you guys are having in there. That is how it is and that is how PvP should be.
To cater the server’s...
@Rhen is right. That’s how players counter zerkers in pvp and bg. You have to wear GTB in order to remain in zerk or at least lessen the chance of being dispelled since it is RnG now.
I think this has been known to players who actively participates in pvp and woe.
@Parascythe I agree. However, in order for guilds to use it strategically, a cooldown with increased duration for the skills must be applied or anything in exchange for having high damage output. I mean, there should be a compensation for it.
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